Walk Loop
3ds Max & Maya used for 3D Character Motion
3ds Max & Maya used for 3D Character Motion
Motion Design & Storytelling
Dynamic 3D Combat & Physics
Unreal Engine & Blender were used for this project
Expertly blending technical proficiency with creative gameplay design to build immersive interactive experiences.
A television production mapping the flavors of our shared geography and ancient cultures, where I played an active role in both the kitchen and field since its inception for 3 seasons.
A dynamic project bringing youth energy to screens, where I served on the professional camera crew for the production’s second season shoot.
A boutique digital and television production created with a small, close-knit, agile team structure that we brought to life shoulder-to-shoulder throughout its first season.
A documentary series focusing on Turkey’s industrial, technological, and national production hubs through challenging, high-intensity field operations.
A television production where I joined the crew for its second season, taking on responsibilities both behind the camera and across the set throughout the shoot.
From dream
to frame.
Hi, I’m Yiğithan Tunalıoğlu. I graduated with high honors (3.52 GPA) from Ankara Yıldırım Beyazıt University, majoring in Visual Communication Design. Alongside my academic journey, I successfully completed the Character Animation certification at ISF Studios, one of the leading animation studios in Turkey. Furthermore, I expanded my technical horizon by completing a comprehensive Full Stack Developer training through Code2Work, bridging the gap between artistic creation and software engineering.
I possess versatile field experience across 2D & 3D animation, dynamic game design, and television production. I have undertaken key responsibilities ranging from camera operator to set coordinator in prestigious television productions prepared for TRT channels. By combining technical expertise with a refined creative vision, I continue to bring cinematic and interactive projects to life.
Animation, game design or a production on set — tell me what you’re working on and I’ll get back to you.